01
Pantheons, not skins
Each pantheon is designed as its own system with its own internal logic, hierarchy and costs — not a shared template with different artwork applied over the top.
In development
Every culture kept a record of its gods, and each record insists it is the true one. BattleVerse RPG puts those records in the same room and lets the player decide which stories survive contact with each other.
The full game site — news, media and everything about the title — lives at battleverserpg.com.
01 Premise
Thunder belongs to more than one god. So does the sea, and the judgement of the dead. BattleVerse is built on the collision.
The world's mythologies overlap far more than they admit. Different peoples, separated by oceans and centuries, assigned the same domains to different powers and each swore theirs was the original. BattleVerse RPG treats that overlap as the central conflict rather than a curiosity: when two thunder gods stand on the same field, only one account of thunder can hold.
The studio's first commitment is that the Yoruba pantheon arrives on equal footing with the Greek and the Egyptian — researched to the same depth, given the same production weight, and never reduced to decoration.
02 Design pillars
The principles the game is being designed against. Systems are still in active development.
01
Each pantheon is designed as its own system with its own internal logic, hierarchy and costs — not a shared template with different artwork applied over the top.
02
Shared domains — storm, war, the dead, the sea — are where the confrontation lives. Matching two claimants to the same domain is meant to change how an encounter resolves.
03
Attributes, colours, praise names and prohibitions come out of source material before a character is styled. The visual language follows the research rather than leading it.
Pre-release material. BattleVerse RPG is in active development. Everything on this page — art, characters, systems and naming — is work in progress and subject to change. No platforms or release date have been announced.
03 Concept roster
Early art exploring how each pantheon reads on screen. Final names, designs and rosters are not locked.
04 Development updates
Occasional notes from the studio — art drops, systems write-ups and the announcement when platforms and a date are set. No noise.
Everything about the game itself lives at battleverserpg.com. For preview builds, art assets, interviews, publishing or platform conversations, contact the studio directly.